Okay, so we've seen the whining, now, how do you suggest fixing it, given the staffing levels?
Issues that seem to be recurrent:
Missions: No issues that I've seen. Lots of variety and kudos to the developers for coming up with balanced missions that challenge a variety of forces.
Scoring:
Paint: Lots of worries about what is being looked for, technical versus overall appearance. How would you suggest fixing this given 1-2 people to judge the 80 or so teams?
Checklist: Much like the original RTT days, checklists lead to people "checking the block" and very similar paint scores. Given the overall appearance at A-con, does this do the event justice? From my limited experience, it seems like the overall quality here is sufficient to win best painted at most regional tournaments. How do you separate that high a painting standard? Do you want to see a 50 point scale with most people scoring 40-45 with a couple of standouts at 50? A quick look at the results shows most teams in the 30-40 range with only a couple of standouts. If you suggest a checklist, what would it be? How would you break down the painting scores to provide a distribution so that painting has an effect?
Sportsmanship: Haven't seen much about this, but how would you do it differently? What check blocks would you want to see. In general, the competition at the Team Tournament is high, with solid players. How do you differentiate between 80 solid teams? Checklist? Subjective questions? How do you prevent "tanking" by the unscrupulous while still providing a vehicle for people to fairly rate their opponents?
Theme: How do you evaluate theme differently? How would you allocate the points? How would you differentiate between a theme army, and a tough army that has theme without being completely subjective?
Quiz: How was the quiz? Did you like it? What would you want different? Would you like more rules questions or more fluff questions?
Heads and Mulligans: How were they? Any issues?
Okay, so here are my suggestions for painting, sports, and theme.
For Painting:
One judge, for consistency, rates each team as a whole. 40 points available. Assumption that all armies are 3 colors and based.
1) Armies are all shaded and highlighted 5 points.
2) Armies look like an army. Painted in similar colors or with similar motifs. 5 points.
3) Armies have conversions or paint schemes that accentuate the theme. 5 points.
4) Armies have consistent basing throughout the forces. 5 points.
5) Army basing contributes to the theme of the army. 5 points.
6) Army has display base that shows a degree of effort and helps show the overall theme. 5 points.
7) Army has advanced painting techniques included - NMM, layered painting, airbrushed tanks, etc.. 5 points.
Between rounds 1 + 2 submit a form for teams to write down the best painted army.
Most Votes 5 points
2nd most 3 points
3rd Most 1 point.
In the case of a tie, full points are awarded.
What does this do? It establishes a set criteria that people can work towards and tells the teams exactly what the judges are looking for - basing, display base, advanced painting techniques. It also brings player judging into it as they get to pick what THEY think is the best painted, meaning that a perfect score shows that the players thought the army was well painted as well.
What doesn't it do? Provide separation. Teams will generally score and easy 20 points and getting to 35 will require a great deal of additional work. I'd be fine with that as it gives a 20 point overall bonus to the best painted over and above the rest of the field. It also requires ALL models in the 4 team force to meet a standard in order to get the points - a challenge for those with poor painters, but part of the team tournament is the team aspect, and helping someone with their painting skills is part of it.
Sportsmanship:
Make it 88 points maximum.
20 points per game with 8 bonus.
Checklist with the following questions on score sheet.
Did you have fun? 2 pts.
Did your opponents have everything they needed, rulebook, dice, codex? 2 pts.
Were all disagreements settled in a friendly manner? 2 pts.
Did your opponents go out of their way to help make the game fun - no pouting, whining, etc... 2 pts.
Did you complete 6 turns - or reach a point where one side conceded? 2 pts.
With the final scoresheet, include a spot for most fun opponent team. Each team gets a 2 point bonus for each vote.
This would establish the standard for good play. Fun, prepared, excited, and capably of playing a full game. It also works in team feelings and ensures that a perfect team has the support of their opponents. It provides a platform where the expectation is to settle issues in a friendly manner, discuss and roll off or call a judge.
Theme:
oof. This is hard. Theme to one person is cheese to another. So, break theme into 60 points. Give 40 to the judges and 20 to the players.
Each game, a 5 part questionnaire.
1) Did the grouping make sense in the 40k universe with the materials your opponent has? (for example, blood ravens and eldar may make sense if based upon the books but without background or a story, no). 2 points
2) Did you feel your opponents took items and combinations of units fitting the background and not as a means to gain an advantage? 3 points
So, if a team takes Eldrad and Yriel and fields an aspect warrior heavy force instead of lots of Ulthwe guardians, they would lose (most likely) 3 points a game, or 12 points overall. Since the top 3 spots this year were separated by 3 points, this would certainly make a difference in the overall results.
Judges would have a discretionary 40 points to award for:
Display base
Background information
Team coordination
Fitting with the 40k universe
etc.
I think that publishing the basic guidelines of what the judges are looking for would go a long way to stopping some of the misunderstanding.
Just my $.02
Btw, instead of telling me what won't work about the above, which I whipped up in about 5 minutes, think about how you would do it differently and how that would impact the overall scores and enjoyment of the event.
Thank you for your support and time.