Hello All,
My "crappy" "rabble" of Orcs has given a good account of itself, so now is the time to let the lumpy morons rest for a bit and drag forth one of my other armies that I haven't yet played with the new warband rules, so, behold the fury of Isengard!
I had a dream of making this a four-warband army, but the Uruks are just too darn expensive for me to do that and still have a banner in the army. Since the banner is a victory point in To the Death, and since it is useful for the fairly-elite Uruks, I couldn't let go of the banner. And so, I have a three warband force, which eschews cavalry in favor of brutal hitting power and elite heavy infantry.
My first warband drop is not my most powerful. It needs to be solid, though, and will form either the right or the left flank of my army.
Uruk-Hai Captain with shield and heavy armor
5 Uruk-Hai warriors with shields
4 Uruk-Hai warriors with pikes
3 Uruk-Hai Berserkers
Bam! This force will either form the anvil that the enemy army breaks against or it will swiftly pursue the enemy in order to bring them to battle. The berserkers stay in the rear until battle is joined, then either swing out to the flanks or bash any foolish Good hero that tries to break through the Uruk's lines. I originally had Orcs with two-handed weapons in this place, but as I could not afford the fourth warband, I upgraded them to berserkers. These are not my favorite models, but they are in a good place to avoid being shot and then to utilize their strengths.
The center warband contains the general and the banner, important models in most scenarios, and this is my second drop.
Uruk-Hai Captain with shield and heavy armor
5 Uruk-Hai warriors with shields
4 Uruk-Hai warriors with pikes
1 Uruk-Hai warrior with banner
2 Uruk-Hai Berserkers
Bam! Again! Plenty of fighting power here that does not singificantly degrade as it suffers losses. Kill an Uruk-Warrior and you find another behind him, sans shield. Kill that Warrior and you find a Berserker behind him.
The third warband contains my Shaman and the crossbows. Because the crossbows cannot move and shoot, they need to be the last ones dropped. The shaman is useful for keeping the more lightly-armored crossbowmen alive and for making the army as a whole more resilient, which is again useful for an elite-level army. I don't expect to be able to win shoot-outs in the same way that my Orcs could, but the crossbows CAN deal a lot of damage quickly to a troublesome enemy unit, such as cavalry, as they will wound standard horses on a 4+ and kill armored knights on a 5+.
Uruk-Hai Shaman with armor
9 Uruk-Hai with crossbows
2 Uruk-Hai with pikes
1 Berserker
39 Models, 598 points.
Glory to the White Hand, that gives us man's-flesh to eat!