Blackmoor wrote:Generalissimo_Fred wrote:I would like the original poster to provide his rules for composition at a tournament. Give us your rules and guidelines to monitor composition of armies. All I have read is armies must match the background of the codex. That is much to subjective and not quantifiable at all. Give us something to test.
In the past every attempt to judge composition has lead to a redifinition of overpowered armies. We have found the boundaries simply are moved and the results you are looking for never happen. Let me hear what you have to solve this problem.
Although I am not the OP, there are several ways to do comp.
#1. Player judged (No one really wants this). Or what you can do is expand the check boxes a couple more to take comp into consideration.
#2. Have a judge give a comp score.
#3. Affirmative action. Give a boost to the armies that are underrepresented. For example: give Tau players 50-100 extra points.
#4. Penalize the most abusive units (And we all know what they are). -5-10 battle points for each Lash, Nob Biker, Bloodcrusher, and Seer Council or Land Raider over 2 etc.
#1. What should players judge? Is it subjective for each player or do you have specific guidelines. What would you include in the extra checkboxes? What specifically would they be?
#2. Is the judge allowed to make their own interpretations or is there a specific set of guidelines the judge must follow. If the latter, would this be available to everyone before the game and if so what are they.
#3. Does this mean in a given tournament if the field has only one Chaos player they would get extra points or are the 'underrepresented armies' declared beforehand? How would you break this down? If we have 1 vanilla marine list, one Dark Angels, one Blood Angels would you count this as 3 marine players or 3 seperate armies for representation?
#4. Is this the all inclusive list of abusive units? Everything else is open gaming then?